This will be a really hard-cut version of the manual, nothing fancy for now and also it will be specific to the TOSMI project (it will not have section for procedures the TOSMI project did not cover) So I ll make certain to post here when we have it ready (lets say one or two weeks from now) for download. but timing and organizational issues did not allow us to have it ready by then. It would have been ready for release at the blender conf. I am really happy to announce that the manual is …almost ready for release. Now during the TOSMI training project we found out that it would be really cool to have a trainers’ manual, so that people can take our experience and replicate it avoiding our mistakes/errors and so on. One was by Jason Van Gumster by hand turkey studios( ) for the work hey did at the Red Hat high and the other from the TOSMI project ( (you can check at the blende conf proceedings here the presentation for TOSMI: ) We had two workshops concerning training and education at the Blender conference this year. Now, let me report on some things that are happening concerning Blender education and teaching: I was wondering if there were any practicing tutors in the UK who use Blender in the multimedia/animation field who i would be able to interview (at some point in the future for 5 - 10 mins)ĭon’t know if this is apropriate for this thread but thought i’d chuck it in there.įirst of all if you are interested in Teaching Blender, subscribe to the Bf-education mailing list here : Providing I am given the go ahead by my tutors for this as a subject matter for my research paper. Part of my course is to write a report on a aspect of education relataing to my subject area, so for this I will be looking at my above aims of implementing Blender into a existing curriculum of animation teaching. If i can achieve my aims of implementing it a least one course over the next few years I will be a happy bunny, as I said however still training to teach at the mo. This will help them to achieve a status of independence and more creativity in their work and hence forwarding the reputation of Blender, but most importantly improving animation as an art form. I want to make students aware that they can upon graduating form their course go on to create collaborative proffesional projects through using blender, and there is no longer a need to use dodgy versions of certain “industry standard” software. One of the main reasons i’m doing this beside’s the fact that Blender completley rocks is through my own experience as a student and working proffesional. I am going to be teaching in the post compulsory education sector i.e post school leavers, I will be teaching animation traditonal and computer and am looking to implement Blender into the syllabus. I am currently a student teacher in University in Wales U.K doing a one year post graduate course.
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